发布于2021-06-14 10:21 阅读(512) 评论(0) 点赞(10) 收藏(5)
package com.Joy187.newmod.items;
import com.Joy187.newmod.entity.EntityGaia;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityLargeFireball;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class ItemGaiaRiser extends ItemBase{
public ItemGaiaRiser(String name,CreativeTabs tab) {
super(name, tab);
}
}
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn,EntityPlayer playerIn, EnumHand handIn) {
ItemStack item = playerIn.getHeldItem(handIn);
Vec3d aim = playerIn.getLookVec();
EntityGaia g = new EntityGaia(worldIn, playerIn, 1, 1, 1);
g.setPosition(playerIn.posX+ aim.x *1.5D, playerIn.posY + aim.y *1.50, playerIn.posZ + aim.z*1.50);
g.accelerationX = aim.x * 0.1;
g.accelerationY = aim.y * 0.1;
g.accelerationZ = aim.z * 0.1;
worldIn.spawnEntity(g);
item.damageItem(1, playerIn);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, item);
}
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn,EntityPlayer playerIn, EnumHand handIn) {
ItemStack item = playerIn.getHeldItem(handIn);
Vec3d aim = playerIn.getLookVec();
EntityGaia g = new EntityGaia(worldIn, playerIn, 1, 1, 1);
g.setPosition(playerIn.posX+ aim.x *1.5D, playerIn.posY + aim.y *1.50, playerIn.posZ + aim.z*1.50);
worldIn.spawnEntity(g);
item.damageItem(1, playerIn);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, item);
}
原文链接:https://blog.csdn.net/Jay_fearless/article/details/117737699
作者:飞翔公园
链接:http://www.javaheidong.com/blog/article/222751/b1d5542974fec097e5f8/
来源:java黑洞网
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